Luthius
Developer
Staff Member
- Saturday at 11:45 AM
- #1
Aspects
Aspect Crystals
- Aspect Weapon Oils, Aspect Spell Foci, and Aspect Ammo Bundles will no longer provide any bonuses to players (and will be phased out)
- The bonuses previously associated with these items (Damage Bonus + Aspect Special Chance) will now be available to players through Aspect Crystal items
- Aspect Crystals are stackable items and have a specific Aspect
- Whenever a player performs a Melee Attack or Spellcast, the player will receive the bonus to Damage and Aspect Special Trigger Chance so long as they have any Aspect Crystals in their backpack of the same Aspect as their equipped Weapon/Spellbook/Arcane Staff
- Players do not have to activate Aspect Crystals: they will automatically be used if they exist in the player's backpack when making attacks/spellcasts
- Aspect Crystals will be consumed at the same rate at which Weapon Oils/Foci/Ammo Bundles would lose Charges
- Aspect Crystals can be crafted using the Alchemy Skill under the Aspect Items category and are crafted in Stacks of 2000
- Aspect Crystals can be stored in Resource Stockpiles
Converting Remaining Aspect Weapon Oils / Spell Foci / Ammo Bundles
- Players will be able to convert their remaining Aspect Weapon Oils / Spell Foci / Ammo Bundles in their Bank Box into Aspect Crystals at the Prevalia Exchange Officer in Prevalia
- Players will receive 1 Aspect Crystal for every Charge remaining on the Weapon Oil/Foci/Ammo Bundle
Eldritch Aspect Armor
- The Spell Damage bonus from spending mana now has a maximum bonus of 150%
Madness Aspect Armor
- Health Loss from chance on damage has been increased to 10 Health Lost
Madness Aspect Weapon/Spellbook Special
- Now has the following description: "Lose (7.5 + (1.5 * Tier Level)) health and inflict (1100 + (110 * Tier Level)) damage divided among creatures within a 4 tile radius"
Lightning Weapon/Spellbook Special
- Fixed an issue that was causing the Damage Bonus of the Shock mechanic from Skybolt to not apply correctly
Commands
- Aspects now have their own Category in the Commands and Settings Page
- Players can now activate Aspects for Weapons/Spellbooks/Armor via typed [Commands
Players can now use commands to activate a specific Aspect for that respective equipment
Examples:
- [AspectWeapon Fire
- [AspectSpellbook Eldritch
- [AspectArmor Earth
Players can also optionally use commands to activate a specific Aspect for that respective equipment at a specific Temporary Tier Level
Examples:
- [AspectWeapon Fire 15
- [AspectSpellbook Eldritch 10
- [AspectArmor Earth 7
Poison
- Players are now capped at having at most 8 Poison effects active on creatures at a time
- If a player attempts to poison an additional creature while already at the maximum, they will receive a system message informing them of this restriction
Time Dungeon
- Timely Bank Notes from Time Dungeon will now decay when removed from the dungeon similar to Time Runes and Time Relics
- Players will no longer be able to access Time Dungeon while on the Test Shard
Guilds
- Fixed an issue that was preventing guilds from storing Guild Dungeon Progress past 1,000,000 gold in some scenarios
Houses
- Co-Owners can use Axe items to Chop any AddOn type items in houses
Pit Trials
- Fixed an issue that was preventing creature Aggro increases per wave from applying correctly
- Removed the ability for players to DELETE items from the Spoils menu page of the Archeology Desk
Traps
- Fixed an issue that was causing the Breaching Charge upgrade to not properly boost damage ticks over time
Redline System
- The amount of Redline Experience received from earning Doubloons by Sinking NPC Ships and Killing NPC Crewmembers has been reduced by 50% (Redline Experience received from earning Gold from these activities remains the same)
- Dramatically reduced the rate at which Redlightning Bottles will occur as loot
- Fixed an issue where changing Echoes would not properly update a player's Redline Upgrade selections
Mastery Chains
- Fixed an issue where Effective Arms Lore Skill Mastery Chain Links were not properly contributing their bonuses
- If a player has a Mastery Chain Cooldown (30 seconds) in place due to swapping equipped chains, they can now see how long remains until their bonuses will become active
- Bonuses amounts for Mastery Chain Links will now display in the Mastery Chain menu even if a player currently has a Mastery Chain Cooldown currently in place
Ships
- NPC Ships and Fishing Spots should no longer spawn in the Sunken City area in the northeast corner of the map
Ship Upgrades
Heavy Ordinance Ability
- The Heavy Ordinance ability now has the following description: "Fires 4 volleys with scatter radius 2 and damage radius 1. Successful hits deal damage to all ship locations (150% of base damage to Hull, 75% of base damage to Sails, 125% of base damage to Guns) and 100% of base damage to creatures and players"
Flameshot Ability
- The Flameshot ability now has the following description: "Fires 8 volleys with scatter radius 3 and damage radius 1. Successful hits deal damage to all ship locations (25% of base damage to Hull, 25% of base damage to Sails, 25% of base damage to Guns) and 75% of base damage to creatures and players. Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds"
Brimstone Ability
- The Brimstone ability now has the following description: "Fires 8 volleys with scatter radius 3 and damage radius 1. Successful hits deal damage to all ship locations (33% of base damage to Hull, 33% of base damage to Sails, 33% of base damage to Guns) and 100% of base damage to creatures and players. Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds"
Grenades Ability
- The Grenades ability now has the following description: "Targets nearest other ship within 12 tiles. Each crewmember on board throws a grenade at target ship that has a (Ship Cannon Accuracy * 100%) chance to deal 300 Hull damage and hit targets within 2 tiles, inflicting 5% of max health as damage (up to 500 damage)"
Hellfire Barrage Ability
- The Hellfire Barrage ability now has the following description: "Fires 4 volleys with scatter radius 3 and damage radius 2. Successful hits deal damage to all ship locations (175% of base damage to Hull, 100% of base damage to Sails, 150% of base damage to Guns) and 75% of base damage to creatures and players"
Eye of the Storm Ability
- The Eye of the Storm ability now has the following description: "Targets nearest other ship within 12 tiles. Spawns a storm eye that follows the target ship and triggers every 5 seconds for the next 30 seconds. When triggering, has a (Ship Cannon Accuracy * 100%) chance to inflict 100 damage for each cannon your ship has per side, of a random damage type (Hull, Sails, Guns) on the target ship"
Tamed Creatures
- Carrion Beetle and Fortress Beetle now have the Mule ability
Revealing Actions
- Hidden players that are Revealed due to a creature ability will be prevented from any form of Hiding/Invisibility for the next 10 seconds (some higher level creatures may have longer durations)
Garden Shelf
- Only Co-Owners of a house can now use the shift-click Restyle context menu entry on Garden Shelves in that house
Locksmith Training Boxes
- Fixed an issue that was allowing players to use multiple Locksmith Training Boxes simultaneously (for skill gain)
- Fixed an issue where players could continue using Lockpicking Training Boxes in Banks while away from the Bank
Explorer Pack
- Explorer Packs will no longer offer skill gain for Cartography
Faction and Trade Caravans
- Fixed an issue that causing Trade Caravans and Faction Caravans to resolve pathfinding incorrectly for the Prevalia to Horseshoe Bay and Horseshoe Bay to Prevalia routes
Atlas
- Fixed Hiking destinations for Sandshear Quarry
Emotes
- Fixed an issue in the Emotes menu where "[Puke" was listed twice and "[Shush" was missing
Crafting Queues
- Players will no longer be able to set Prevalia Trunks, Wardrobes, or Magic Item Vaults as the source/target Container for any Crafting Queues
Crafting
- Fixed missing Hair and Facial Hair Dyes for Arcane/Frost/Lightning/Madness aspect under the Cooking skill
Weapons
- Players should now be able to double-click any Assassins Knives and Hunting Knives to Equip/Unequip them (instead of carving handling)
- Updated the swing animations for Norse Axe
Achievements
- Fixed an issue causing the Skinner: Mythical achievement to not record progress
- Fixed an issue where the "View List" for the Paragon Hunter Achievement would display "Server.Mobiles.Name" for each entry listing
Wardrobe
- Deer Mask and Bear Mask should now be addable to Wardrobes
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